

You can see your weapon operate, see your player model move his finger off the trigger when reloading, and choose to either drop the magazine to the ground when its empty (or almost empty), or place it back in your vest. I've put 8 or so hours into the game, just messing around with loadouts (which is exactly what I've wanted for a long time) and then hosing down terrorists in different maps.Īside from the loadout, the modeling of the guns leaves me giddy. There currently have a handful of maps which can be played solo as terrorist hunt (which is the only mode I play).
#Emergency 4 la mod swat update
I don't kick in for Early Access very often (I've done it maybe 3 times), but after playing the Tech Demo of Ground Branch at the beginning of this year, I forked over the cash.Īs you said, it's a very small team, and I'm somewhat doubtful the project will realize its full potential, but they are continuing to update it. I don't want an R6 game where I have to unlock 2/3 of the equipment. And complex games are widely considered not accessible.Įven R6: Siege, which is probably the most tactical R6 game since Raven Shield, has only sold something like 3 million.Īlso, everyone has to put stupid fucking progression and unlock mechanics in games these days.
#Emergency 4 la mod swat simulator
Look at the popularity of IL-2 or Rise of Flight compared to War Thunder (yea, I know F2P has a lot to do with it, but read reviews of RoF on Steam and tons of people are commenting things like "this game is just TOO HARD to control, and I'm saying that as a simulator fan with tons of time in Warthunder.").Īccessibility is king these days. Same reason you hardly see any simulators compared to the amount we saw in the '90s and early '2000's. And it's not worth a publisher's time and effort to do a small product when their shareholders want million copy returns. Seriously think about it -a modern Raven Shield (a game I'd argue is even more tactical than SWAT) would not sell anywhere near as well as Call of Battlefield Shooty Brodude #126543. In order to appeal to the largest demograph and thus largest sales, games are very broad stroke with easily accessible mechanics. Especially now that marketing sells more copies of the games than the actual quality of the game. We're now seeing games that are considered "failures" when they don't hit their 2 million copy launch day sales target. A studio used to be able to make a game, sell 500,000 copies, and turn a profit. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creeschīudgets for new games are insane compared to what they used to be./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.

